Tagged for OEG Connect: Interactive Principles

What’s of interest? Interactive Principles

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The mission of the Interactive Principles project is help make research backed principles from the learning sciences more understandable and usable for designers of instructional technologies and experiences, specifically educational games. We do this by providing examples and contextualizing the design questions that can have pedagogical impacts. This current site is primarily design for use in Carnegie Mellon University’s 05-418/818 Design of Educational Games course (https://edugames.design) as a tool to help students in learning, exploring, and working with principles covered in the course.

The current set of 30 principles shown on the site is from Koedinger, Booth, and Klahr’s 2013 article Instructional Complexity and the Science to Constrain It [1], in which the authors summarized a number of different principle sets into a concise set of 30.

h/t Greg Wilson: "1. Have a look at https://eharpste.github.io/inte…" - Mastodon

Where is it?: Interactive Principles


This is one among many items I regularly tag in Pinboard as oegconnect, and automatically post tagged as #OEGConnect to Mastodon. Do you know of something else we should share like this? Just reply below and we will check it out.

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Interactivity has a lot of potential in open education given that OER can be edited and adapted to be interactive. If anyone is interested, I have a meta-analysis and review of interactive etexts that recommends features (namely questions with feedback and embedded glossaries). It’s unfortunately not open access, but I can share a copy with anyone who emails me https://www.tandfonline.com/doi/full/10.1080/10494820.2021.1943453#abstract

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