Authors: Liongrung Liu, Hung-Wen Chiu Chiu, Kung-Pei Tang
Institutions: Graduate Institute of Biomedical Informatics, Taipei Medical University, Taipei, Taiwan, Department of Education and Humanities in Medicine, School of Medicine, College of Medicine, Taipei Medical University
Topic: Applications of Open Education Practices/Open Pedagogy/Open Education Research
Sector: Higher Education
UNESCO Area of Focus: Sustainable OER
Session Format: Poster
AbstractThe electrocardiogram (ECG) is an indispensable diagnostic procedure in clinical practice. It is challenging to provide sufficient training to all medical students. The ECG learning is typically achieved through lectures. However, ECG interpretation relies on practice and clinical exposure. We adopted the Peer-assisted Learning (PAL) and Game-based Learning (GBL) and gave a one-day workshop to train our ER clerks for ECG interpretation.This study aimed at investigating students’ learning performance during this workshop. Two days before the workshop, each participant was asked to prepare a topic, such as acute coronary syndrome, so that they could benefit from the PAL in the workshop. After PAL, participants played a card game so that they could train on ECG interpretation. A pre- and post-test study was conducted to investigate students’ leaning performance. The results of the paired sample T-test indicated that there was a significant increase in students’ test scores of ECG reading in the end of the GBL (M=6.47, SD =1.59), compared with the beginning of the course (M=5.33, SD=1.67), t(29) =4.131, p < .001. Although the paired T-test indicated significant improvement in participants’ learning performance, after the card game, the post-test score for one learning task in the object 10 declined after GBL.
medical education, electrocardiogram (ECG) interpretation, Game-based Learning(GBL), Peer-assisted Learning(PAL), Blended Learning